Monday, April 14, 2008

New slideshow on social media user competencies

This slideshow introduces a view of the social media user that emphasizes the sociability, communication, and interaction skills and competencies. In it I make the argument that user experience and interaction designers approach social media with the user's social interests in mind -- and not "needs" and "goals."

I set the user's interest in his or her self image, interest in others, and relational interests. These can be used to build a set of social media competencies, from "telling" about oneself to moderating conversation. Based on social skills but modified to fit the particularities of web and social apps, these competencies might offer a better approach to grasping the user experience than concepts based in a model of user needs.

The big idea here being that social, communicative, and relational "interests" are radically different than the interests based in a cognitive science-based view of the "rational actor." That said, the presentation's light on theory!

A follow-up presentation will look at psychological personalities and propose alternate "personas" for use in social media design.


Downloadable versions of this presentation (keynote, ppt, and pdf), and on slideshare.


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Tuesday, February 05, 2008

Senior Fellow at SNCR this year!

Hi folks,

I'm pleased to announce that I"ll be a Senior Fellow at the Society for New Communications Research this year!

I'll be focusing on research in a couple areas: social media marketing and advertising, and end user experiences. Both may fuel work in social analytics, contingent on research findings and industry interest.

I'm currently deep in a white paper on the psychology of the user experience of social media and will make it available as soon as I'm finished. It's a deep reading of the encounter users have with the social interface, the many possible interpretations and motivations that comprise user activity, and the core personality types found online. Of everything I've done to date, this one has been the most interesting and I'm looking forward to feedback!

a

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Thursday, October 04, 2007

What is Social Interaction Design slides

heya folks,

I can finally re-launch my site (softly), which now focuses on social interaction design entirely. I also have a slideshow that introduces, with the brevity forced by use of bullets, the concepts of social interaction design. I'll be posting several more in the week to come on specific aspects of user psychology, web 2.0 applications and how they structure social practices, and case studies/examples.

Have a look if the topic interests you, and I'd love feedback!



On slideshare: http://www.slideshare.net/gravity7/what-is-social-interaction-design/

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Thursday, January 25, 2007

Understanding the Yelp factor and social reviews

The rise in the popularity of user reviews on social media sites has a lot of people talking. Here is a mode of social interaction online that doesn't require joining MySpace and putting one's Self on the line. At least, not in the manner that many of the community-oriented social software sites would have us do it. In contrast to their more fully-functioned brethren, review sites present a relatively simple value proposition: associate yourself with something, preferable something you like (product, place, experience, travel, it makes little difference for now), and describe it for us in your words. In other words, disclose some of your interests, your style, personality, habits, and preferences, by reviewing something that we can all relate to.

To support this user disposition, the codes of interaction on social media sites tend to be informal, and the proceedings are largely unstructured. There are a few categorization and publishing requirements, of course, but just a few. The system handles the reviews, attaching them to things reviewed, making them search-able, find-able, and organizing reviews collected according to modes of distinction (relevance) by-and-large inherited from search engines and common social software practices.

To the reviewer (user), then, the frame of interaction and value proposition seem fairly straightforward. Where it gets interesting is in what happens next, for review sites involve much more than just reviews. Reviews can be written for all kinds of reasons, some of them having little to do with the Things reviewed. They might also be written to any number of users, for reasons that vary from the highly personal to clichéd. And interactions among reviewers and their readers, too, run from personal and enthusiastic agreement to cold-shouldered neglect. These variations exceed the value proposition of user-generated reviews and give us a compelling case study in social media.

So as social media designers, we need to address two different user experiences, the reader's and the writer's. Our need to motivate and engage the reviewer's participation requires that we design a system to support the writer's subjective experience of writing review. We need to supply an audience, topics, stylistic differences, a participatory genre, if you will. Reviewing Things has to be interesting and compelling and must have purpose, if the writer is it hand over his or her attention to it. But for similar reasons, we to provide the reader with value also. In theory, at least, reviews should display as much objectivity as possible—enough to warrant their utility as reviews (and not just as opinion pieces). Do these two user experience propositions stand in a fundamental conflict?

Finally, we need to examine whether the design of social media can structure the axes of use on either side (reviewer/reader) such that the value produced is the value consumed. This is the nature of the challenge that often faces social media designers: creating an efficient marketplace, without use of real money or real incentives, by enabling the production and consumption of knowledge such that benefits are captured on both the production and consumption side of the equation.

Take the popular review site Yelp.com, for example. Now this site is fascinating, truly excellent in many ways, for it has succeeded in surviving without merchant participation.

The fact that Yelp.com comprises user reviews written without any merchant presence preserves the site's integrity. Reviewers are under no obligation to do anyone a favor; nor do their reviews benefit them in any fungible way. So the system provides a forum in which reviewers may write from whichever position motivates them. And because nobody's going to spend time writing about stuff unless they believe somebody might read it (this, at least, is my hope), Yelp's members tend write for each other.

Out pops the Social, and reviews become a means by which members get attention; describe and reveal themselves through things they know something about; show wit, style, pictures and collections of compliments (which span a range of review-oriented to the unquestionably-no-use-for-this-icon-but-to-flirt); make friends; find popular things and review them because they've been reviewed so many times; become domain experts; wander widely off topic; and so on. And please don't get me wrong—it's hellafun. Indeed Yelp has become an interesting case study in the importance of anticipating the social forces that emerge when a system is launched into the world, and interactions begin to pile up one on the other. For users don't read manuals, or the fine print in the terms of agreement, to learn how the system works or how to use it. Users, and I should simply say "we," look at what others are doing. This tells us what's going on, and with that, how to proceed. If it's empty, well then no point in trying to become popular. If it's full of people, then whatsup and whatsgoingon?!

Social media sites are built on the contributions of users who themselves orient their contributions to the site's organization, theme, and audience. On Yelp.com, for example, some write many; some write deeply; some write to write to others; some write their secret discoveries; others can't believe it when a member holds out that local nugget for all to see (I committed this neighborly faux pas when I revealed that a local grocer squeezes its own orange juice). ;-). Some, having written a few, find those who have written about the same; while others find members they like, and comment on their writings for the association. Some — and don't get me wrong, I do this, and there are no write and wrongs here! — write to the author, some to their scene, some write about themselves with utter sincerity, and some write to cover, dodge, and cloak with seductive mystery all around.

Indeed, the social practices emerging around social media become particularly pregnant in the case of review sites. It is now a bonified genre, though some sites participate thinly, others richly. Contributions are codified across categories, horizontally and vertically. This serves the needs of site and content navigation. In each vertical we have "best of's, lists, recent, trends, price and other qualifications. Vertical organization is simple, as it's vertically organized: books, music, blogs, dvds, consumer electronics, nannies, and (yes, we're that far along) review sites themselves. And of course reviewers, too, are presented by similar qualifying criteria.

Now it would seem that the disinterested review is the most useful. But we're in social media-land now, and a) there's virtually no such thing as taking a disinterested relation to a Thing that is liked; and b) because a writer's reviews are hung out for others to read and know them by, even if it were possible in our write up a disinterested review of the Thing At Hand, social interest (getting noticed, being accepted, liked, and other warm fuzzies) rather blows that all away. Let's be honest here: nobody's going to spend time writing about stuff unless they believe somebody might read it.

We just split the practice along two axes and user experiences: reader and writer. So now let's integrate the social back into the two axes then. No user review on any user-generated content site is published without containing within it some negotiation of the possibility that a post/review/comment may be taken up in communication. Reviews are now a form of talk. Users are interested in each other (even when this takes shape only within their minds only), and this interest can overrun the objectivity that would most benefit the stated purpose of review sites, to wit, qualifying the Thing At Hand with unmotivated user evaluation. Interest in people; interest in content. Does the split pose a problem to the genre?

Social participation is essential if anybody's going to be bothered to write. But social participation may also transform expertise and utility into a popularity contest for compliments and friends and sheer volume of reviews. My personal preference is movies, because I've seen a boat load of them. For many it's food, dining out, bars and restaurants and all that fun stuff that people do when they're not cracking their craniums on the inner workings of social software. Everyday Things belong to familiar turf and territory: good for self-disclosure and personal opinionating. But how will the marketers and markets integrate it all? Because ultimately, business wants a piece of this, and the word is out: there's gold in them thar hills.


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Sunday, January 21, 2007

The Opacity of Users in Transparent Technologies

Social software and social media sites present an interesting challenge to those of us interested in the user experience. Where the user experience in "conventional" software can be examined according to assumptions we (know how to) make about the user's goals, needs, and objectives, when it comes to social media we have to think outside the proverbial box.

The conventional view taken up in the world of software draws a straight and unbroken line from the user to the software application. The user's agency is goal-directed, values success and effectiveness, and engaged in needs-oriented activity (e.g. transferring funds online). But in social software sites, the user uses the "software" to engage with other users.

The user's activity is an encounter with the world of meanings produced by other users participating in some form of organized, structured, formal or informal "interaction." At times the user simply reads the contributions of others. At times s/he communicates with those others. At times s/he is in a self-reflective mode, aware of how things reflect on him/herself. At times s/he becomes immersed in an online encounter and is taken up with it.

Each of these variations--and I've sketched only a handful--involves a complex set of relationships, real and possible, among known or familiar, present or absent, individual, group, or collective, identified or anonymous participants. Investigating this matrix creates immense and radical challenges to UI, UX, and interaction designers. Psychology, sociology, economics, and anthropology each suggest theoretical approaches worth considering. But few of them can accommodate the medium, the technology itself, without upsetting some of the fundamental positions from which they are argued.

The intervention of a communication and publishing medium and the substitution of interaction tools functioning asynchronously --often through text, image, and sometimes video, but always involving a representation of the user's presence--requires us to think differently about what users are up to when they head online. These technologies shift ourselves away from ourselves, giving us a screen on which are painted words, statements, links, lists, pictures and whatnot, in place the other (person) him or herself.

If we are to make progress on the user psychology and relation to his experience of social media, we need to accept the basic fact that the "social" in social media is optimistic, perhaps deceptively so. Sure, we encounter others online. We "talk" to them through our blogs and comments. We "collaborate" with them, sharing files, bookmarking and tagging sites, creating photo sets, group blogs, and more. But communication that is mediated neither unfolds like it does when it is face to face--when people take an interest in each other as well as a shared social encounter--nor does interaction move through the rhythms, speeds, or intensities of activity that are possible in a live situation.

A new set of relations is emerging. They are not the obvious ones, those we've described until now as organizing activity on social media sites like those that serve dating, career networking, learning, socializing, buying/selling or other themed social practices. This new set involves the self to him or herself. It engages psychological factors like projection, introjection, transference, internalization, externalization, and so on.

It involves relations of number, from the couple to the triad/triangle, to clans, tribes, groups, crowds, and audiences. It might engage in the shifting and circulating economy of attention, of debts and gifts, governed by etiquette or set in a chaotic classroom melee. It can compel a user to an insight of self-realization, or develop into a fascination with an other (user). It might be organized or informed by acts of communication, suggestion, flirtation, admiration, appreciation, and these might become known through blog posts, emails, comments, discussions, messages or other gestural substitutes such as those offered as icons at many social software sites. And there are many more possibilities.

But they all engage a relation of self with self, and involve an impression of the other that is founded on the other's own attempt to present/express him or herself. All of this culminates in an enormously-varied experience of developing awareness of the other and of oneself at the same time, sometimes as a reflection off the other, sometimes as a projection of one's interpretation of the other. Interpretation and projection, substitution and displacement, talk as conversation and as its short-form exchanges--all unfold on a ribbon of time itself unreeling through discontinuities, fragments, segments, chains, and aborted episodes that do not come together so much as occur concurrently.

The social world online is a hall of mirrors in which it's hard to hold an image standing still, let alone in motion. More on this in the next few weeks.


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Wednesday, October 04, 2006

You looking at me? Invisibility at Facebook


According to Techcrunch last week, Facebook has enabled the following updates to privacy controls, hand in hand with its grand opening (to the public; facebook was an invite only community):


  • Block other users in specific networks from searching for his or her name.

  • Prevent people in those networks from messaging, poking and adding him or her as a friend.

  • Control whether his or her profile picture shows up in search results.



I don't have anything against Facebook. I'm a triber myself, but that owes more to being in San Francisco and discovering social networking years ago. Tribe today is a hidden gem, a hole in the wall in the bustling downtown of myface.

One can't help but see the remnants of cliquish antagonisms, though, in the new privacy controls listed above. It seems Facebook members are actually searched out by name (but only by members of a network (read: school/group)). Glad I didn't do anything terribly cruel to anyone in school. Glad I tied up all those aborted flings and unfinished relationships. Glad I'm old enough that my picture is probably not recognizable to anybody I knew intimately back then! And phew, I knew who my friends were -- because I wouldn't have anybody citing my friendship unless it was the real thing!

Privacy controls have a double function on social networking sites.

  • they allow users to describe their relations, especially friendships, with others

  • they allow users to manage their "presence availability" online, meaning that they allow users some control over access others have to them, be it simply referring to a user, seeing his/her picture in search results (to wit, new facebook features), or be it communication settings like IM, skype availability, commenting, emailing, etc.



One can't help but view Facebook's update as an attempt to head off attempts by new members to mine facebook for old connections, friendships, relationships, enmities... It's as if an online social network were gearing up to meet actual social networks: present, meet the past.


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